Armor Piercing Ammo

Augmentation
10
for kinetic weapons only
Reduce the damage value by 1.
If the weapon has the Burst modifier, reduce it by 1 as well.
Add the Piercing 2 modifier to the weapon.
If it already has a Piercing modifier, increase its value by 2.

Autotarget

Augmentation
20
for any ranged weapon
A small computer that tracks targets and fires when the shot is lined up perfectly.
Roll on Perception vs. the to-hit difficulty to acquire a target.
Once acquired, attacks on this target ignore size, cover and movement modifiers.

Beam Enhancer

Augmentation
20
for laser weapons only
Increase the damage value by 1.
Add the Piercing 1 modifier to the weapon or increase its Piercing modifier by 1 if it already has one.
Reduce ammo capacity to 50%.

Enclosed Armor Kit

Augmentation
30
for kinetic or energy armor only
Adds some of the benefits of a vacuum suit to any armor except hybrid. The kit seals the armor into a suit with a small air supply (about 1 h) so its wearer is protected from vacuum or toxic atmospheres. It does not provide protection against heat, cold or radiation.

Gyro Stabilizer

Augmentation
10
for any ranged weapon
Ignore any penalties due to movement of the shooter.

Hollow Point Ammo

Augmentation
10
for kinetic weapons only
Increase the damage value by 1.
If the weapon has the burst modifier, increase it by 1 as well.

If the target has any kinetic armor points, increase them by 2 against this weapon.

Scope

Augmentation
5
for any ranged weapon
Reduce distance penalties by 1 if they are negative (i.e. no bonus at normal or short).