Assault Rifle

Kinetic Weapon
60
Damage
3x (kinetic)
Range
100 m
Ammo
40 / 5
Modifiers
Spray 5, Burst 4x

Grenade Launcher

Kinetic Weapon
60
Damage
kinetic
Range
40 m
Max. Range
200 m
Ammo
1
Modifiers
Blast 4

Grenades

Kinetic Weapon
30
Damage
kinetic
Range
(Athletics*2) m
Max. Range
(Athletics*10) m
Ammo
1
Modifiers
Blast 3

Heavy Pistol

Kinetic Weapon
40
Damage
2x (kinetic)
Range
50 m
Ammo
10

Machine Pistol

Kinetic Weapon
50
Damage
2x (kinetic)
Range
50 m
Ammo
30 / 5
Modifiers
Spray 5, Burst 3x

Minigun

Kinetic Weapon
100
Damage
3x (kinetic)
Range
60 m
Ammo
200 / 10
Modifiers
spray 10, burst 5x

Requires 2 people to carry and operate.

Cannot be fired while moving and takes one turn to set up or dismantle.

Small Pistol

Kinetic Weapon
25
Damage
1x (kinetic)
Range
40 m
Ammo
10

Smoke Grenades

Kinetic Weapon
30
Range
(Athletics*2) m
Max. Range
(Athletics*10) m
Ammo
1
No damage, but creates a cloud of smoke adding a +2 to-hit difficulty to any shots fired through the cloud. Laser weapons also have their damage multiplier reduced by 1.

Sniper Rifle

Kinetic Weapon
75
Damage
3x (kinetic)
Range
200 m
Ammo
10
Modifiers
Piercing 1
-2 penalty to hit if fired while moving.

Stun Grenades

Kinetic Weapon
30
Damage
kinetic
Range
(Athletics*2) m
Max. Range
(Athletics*10) m
Ammo
1
Modifiers
Blast 3, Stun