
Abandoned Games
As anyone who has done any development, be it of artwork, writing, software, games or other things, knows - you leave a mountain of abandoned projects for every successful one.
This is my pile of projects that never quite made it, with a short peek at their story. Preserved for context, history and interest.
Each of those games taught me something. Often the most important lesson of them all: What doesn’t work. Because to paraphrase Sherlock Holmes: Once you’ve eliminated everything that sucks, what is left, however weird it may seem, is the idea that works.